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Boids

Craig Reynolds’ flocking — separation, alignment, cohesion — on a spatial hash. The flock scatters from your pointer (blushing as it flees) or follows it like a shadow.

canvassimulationpointerclick5 files · 472 locdeps: clsx, tailwind-merge

Installation

With the shadcn CLI, pointing at this platform’s registry:

npx shadcn@latest add https://opusui.131199999.xyz/r/boids.json

Or offline, straight from your opus55 checkout (copies every file it needs):

node ../tailwind_component/opus55/scripts/add.mjs boids

Usage

import { Boids } from "@/components/opus/backgrounds/boids";

<Boids count={160} className="absolute inset-0" />

API

PropTypeDefaultDescription
color / alarmstring—Calm and fleeing colours.
countnumber160Number of boids (max 400).
speed / sizenumber110 / 6Cruise speed (px/s) and body size (px).
mode"flee" | "follow""flee"Pointer behaviour.
interactivebooleantrueReact to the pointer (tracked on window).
classNamestring—Wrapper classes — `absolute inset-0` to fill a relative parent.
childrenReactNode—Optional content rendered above the canvas.

Notes

  • Canvas 2D with a device-pixel-ratio aware backing store (capped at 2×).
  • The animation loop stops off-screen and in hidden tabs; resize re-seeds the scene.
  • prefers-reduced-motion: reduce draws a single static frame.

Command palette