Synthwave Grid
An outrun horizon: infinite perspective grid, striped sun, noise-carved mountains and twinkling sky. Move the pointer to pan and tilt the camera.
webglpointerretro6 files · 654 locdeps: clsx, tailwind-merge
Installation
With the shadcn CLI, pointing at this platform’s registry:
npx shadcn@latest add https://opusui.131199999.xyz/r/synthwave-grid.jsonOr offline, straight from your opus55 checkout (copies every file it needs):
node ../tailwind_component/opus55/scripts/add.mjs synthwave-gridUsage
import { SynthwaveGrid } from "@/components/opus/backgrounds/synthwave-grid";
<SynthwaveGrid className="absolute inset-0" />API
| Prop | Type | Default | Description |
|---|---|---|---|
| gridColor | string | — | Neon grid lines. |
| sunTop / sunBottom | string | — | Sun gradient. |
| skyTop / skyBottom | string | — | Sky gradient. |
| sun / mountains | boolean | true | Toggle scene elements. |
| speed | number | 1 | Time multiplier. 0 freezes the animation; the pointer stays live. |
| interactive | boolean | true | React to the pointer (tracked on window, so overlaid content never blocks it). |
| className | string | — | Classes for the wrapper. Use `absolute inset-0` to fill a relative parent. |
| children | ReactNode | — | Optional content rendered above the canvas. |
Notes
- Renders with WebGL2 into a single full-screen triangle — no three.js, no textures, no dependencies.
- Pauses automatically when scrolled off-screen or when the tab is hidden; resumes on return.
prefers-reduced-motion: reducerenders one still frame and ignores the pointer.- A CSS gradient fallback paints instantly and stays if WebGL2 is unavailable.